AI Insights · Timothy · June 2024
Performance of Top 5 Boat Games on Unified Platform in France in Q2 2024
Discover how the top 5 boat games performed on both iOS and Android platforms in France during Q2 2024, with insights on downloads, revenue, and active users.
In Q2 2024, the top 5 boat games on the unified platform in France showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Here’s a detailed breakdown of their performance:
My Cruise by EYEWIND LIMITED saw a mixed quarter. Weekly revenue experienced fluctuations, peaking at approximately $1.2K in early May before declining to around $446 by mid-June, then rebounding to $852 by the end of June. Downloads peaked at 8.2K in mid-May, with a significant drop to 4917 in early June. Weekly active users showed a steady increase, starting from 44.5K in early April and reaching 65.1K by the end of June.
Ship Simulator: Boat Game from Azur Interactive Games Limited experienced a modest revenue trend, peaking at $93 in late April, then steadily decreasing to $35 by the end of June. Downloads saw significant variation, peaking at 4.7K in mid-April but dropping sharply to 398 by the end of June. Weekly active users fluctuated, peaking at 15.9K in mid-May but declining to 12.7K by the end of June.
Submarine Jump! by Kwalee Ltd had minimal revenue, with occasional peaks reaching up to $6 in early May. Downloads showed a downward trend, starting from 2.2K in early April and dropping to just 104 by the end of June. Weekly active users also declined significantly, from 4.9K in early April to 807 by the end of June.
Battle of Warships: Naval Wars by Dumitru Muset displayed consistent revenue growth, peaking at $339 in the final week of June. Downloads remained relatively stable, averaging around 600 per week. Weekly active users showed minor fluctuations, maintaining an average of around 1.7K throughout the quarter.
Flippy Race from Ketchapp had minimal revenue with occasional upticks, reaching $11 in late May. Downloads remained low, averaging around 500 per week. Weekly active users showed a slight decline, from 6K in early April to 4.3K by the end of June.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.